![]() Mod wheel programming is featured in all patches for extreme sonic flexibility and sound variation(s).Īlways use the Modulation Wheel on your keyboard while playing a sound, interesting things will happen (morphing). All the sounds you need are here for making genres such as: EDM, Progressive House, Electro House, Big Room, Festival House, Trance, Psy Trance, Nu-Disco, Dubstep and Bass Music, Minimal Techno, Tech House & more. These brand new waveforms allow for new and unique sounds and timbres that were not possible with DUNE 2 until now! We've also included the custom wavetable from our " Artisan EDM DUNE 2" soundbank with an additional 64 custom waveforms!Ĭheck out the audio demo to see how versatile these sounds are. The sounds are based around a new custom wavetable with 64 all-new custom waveforms. This bank of skillfully crafted patches will bring you instant inspiration. In most cases, these are minor tweaks and wouldn't be very helpful/educational anyway.GENRES: EDM, Trance, Psy Trance, Progressive House, Electro House, Big Room, Festival House, Nu-Disco, Dubstep and Bass Music, Minimal Techno, Tech House & more That's because of the multiple projects which meant that idea was bounced to audio, processed in a new project, bounced down again and then possibly processed further. In some cases it doesn't sound exactly like the mastering stem above it. We also pulled in the different synths below the corresponding track so you can see how we designed the sound, what the MIDI is, etc. It also makes it very easy for us to resample our own tracks (we do all the time!). We do this so the mastering engineer has flexibility to EQ/compress/etc each individual element if they think it will help the overall mix. The majority of the project is made up of the mastering stems we prepare when we're ready to send the track off to be finalized. So we ended up bouncing a lot of tracks down to audio, dumping them into a new session, and continuing to add plug-ins from there :) And then we did that a few more times.This made it really difficult to track down all the elements in their original form (because of course each project was named something absurd and not helpful from an organizational standpoint) but we've done our best to try and get some of the cool sound design and interesting composition bits together for you guys. Danny was still on his old 2010 MBP and it was struggling to handle the CPU load. As a result, this project got CRAZY messy haha. Some of these date back to Christmas of last year! We sat down with all of the elements and started putting the puzzle together, adding new ideas as we went. Ramuh is a track that was pieced together from a bunch of different ideas/sounds/melodies. ![]()
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